I'm more okay with no variance (it is stupid and leads to mobs spawning at horrible hours of the day) and whoever gets the xp on the raid mob, gets the mob.
It's about as good a determination as "who hit it first", however, it brings people pulling aggro and getting themselves killed into the equation and who brought the stronger KS group (read: elements of preparation and possible aggro management vs damage done skill) etc.
Not to mention? Whoever got the xp on the mob fucking got it, no need for a GM to look into god damn anything.
Why this has evaded reasoning on the matter is completely beyond me.
And more back on topic: Alarti is absolutely right. You will not need a variance timer on Lord Vyemm and especially it will be absolutely stupid on faction leaders in Velious.
"Oh I'm a dwarf faction player, I want to turn in my 10th ring... I'll just sit here and camp Dain with the variance trackers" <-- that makes sense!? really!??!!?
Here's the more intelligent scenario:
Le Dorf Faction Newb: "Hey TMO guy, I'm someone who doesn't hate on you in game and on the forums... when did you guys last kill Dain?"
Answer: "We killed him on Tuesday at 7pm eastern US time instead of 4:45am Wednesday because he's not on a stupid variance timer. Feel free to hand it in while we are buffing and clearing the basement drop in area for the pull"
Le Dorf Faction Newb: "Wow thanks and this no variance stuff sure is classic"
|