Quote:
Originally Posted by Alarti0001
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Variance:
This is the forced randomization of raid mob spawn times. This is an artificially created solution to solve the problem of poop-socking. When it was created there was a 15-man on spawn rule-which basically means the first person to sit on RaidMobA's spawn point had claim on that kill.
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The root problem with any discussion that starts like this is that whatever solution we encounter is not going to be classic.
The "First in force" 15-man on spawn points wasn't classic. To fix it (a non-classic rule) variance was introduced. In order to fix variance, we-ll be reverting to another non-classic rule an so on.
The real problem is that variance should never have been introduced to fix the 15-man rule, and the 15-man rule should never have existed either.
Things should be like they were during classic, and if that means 400 raiders from 6 different guilds know mob spawn times and show up right before a mob spawns for a chance at FTE lottery then so be it.
I agree with Sirken, the raiders should dictate how the raid scene runs. These gm-invented mechanics and rules are achieving the opposite, and anything discussed with the already existing non-classic rules in place will only do the same.
Create a classic atmosphere and let the players decide how they wish to handle things in a traditional manner. You can all show up with 400 people mob after mob for a shot at FTE lottery or you can grow up and rotate things.
Those are the only options that occured during early EverQuest. The fact there's more raiders now shouldn't matter.