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Old 07-12-2013, 10:50 AM
Tiddlywinks Tiddlywinks is offline
Kobold


Join Date: Jun 2013
Posts: 140
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Variance:

This is the forced randomization of raid mob spawn times. This is an artificially created solution to solve the problem of poop-socking. When it was created there was a 15-man on spawn rule-which basically means the first person to sit on RaidMobA's spawn point had claim on that kill.
The root problem with any discussion that starts like this is that whatever solution we encounter is not going to be classic.

The "First in force" 15-man on spawn points wasn't classic. To fix it (a non-classic rule) variance was introduced. In order to fix variance, we-ll be reverting to another non-classic rule an so on.

The real problem is that variance should never have been introduced to fix the 15-man rule, and the 15-man rule should never have existed either.

Things should be like they were during classic, and if that means 400 raiders from 6 different guilds know mob spawn times and show up right before a mob spawns for a chance at FTE lottery then so be it.

I agree with Sirken, the raiders should dictate how the raid scene runs. These gm-invented mechanics and rules are achieving the opposite, and anything discussed with the already existing non-classic rules in place will only do the same.

Create a classic atmosphere and let the players decide how they wish to handle things in a traditional manner. You can all show up with 400 people mob after mob for a shot at FTE lottery or you can grow up and rotate things.

Those are the only options that occured during early EverQuest. The fact there's more raiders now shouldn't matter.