My personal favorite xp group is Enchanter, Shaman, Necromancer, Monk, Paladin, and Rogue.
Defensively the group will have solid HP (Paladin+Shaman buffs). With the necromancer doing most of the healing and the Paladin providing rock solid aggro, the Shaman can concentrate on getting everything slowed ASAP, and the Enchanter can chip in here if needed. Caster mobs are no problem between the Enchanter/Paladin stuns and two hasted pets bashing like crazy. If the shit hits the fan the Paladin and Shaman should be able to keep the enchanter alive as well as a cleric, and if the shit really hits the fan the necro can FD and rez.
Offensively this group should be able to manage two charmed pets pretty well (tash, malo, and 2x mez classes) as long as they avoid Chardok where the Necromancer can't charm anything. With solid Paladin aggro the Rogue can go full blast from the start too. I bet this group can hit 300 dps consistently.
You could flip the Necromancer for a second rogue without losing much damage (and substantially reducing the group's reliance on charm) but I'm starting to appreciate the flexibility that a Necro brings to a group.
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