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Originally Posted by Sirken
"If variance didn't exist, TMO would push mobs into off-hours"
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I understand why Sirken believes this because he spends a lot of time on the Red Server and Nihilum can do that there. But there is no fucking way it would ever happen on Blue. We have probably 500+ raid-level players with tons of epic/sky/VP gear. "Casual" guilds like Divinity or Rapture still clear 1-8 in Sky despite the Bee Queen and Eye doing Avatar of War level damage.
Put this to the test sometime: pop a Trakanon and tell TMO (maybe even FE as well, since they have a ton of toons camped at the ledge) not to touch it. If you send a few tells to the other NINE guilds we have on this server I guarantee you he will be dead within two hours. It would be 1 hour except that 200 people will show up and crash the zone multiple times.
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Originally Posted by Sirken
Players need to dictate the raid scene
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Again I can understand why Sirken has this position. Some servers were more competitive than others; why not let the players decided how P1999 should be? The problem with this is that we have an unprecedented overcrowding on the high-end. Everyone knows how to form groups and which classes are good and which aren't and where stuff drops and most people tend towards the hardcore side of things anyway, Tiggles to the contrary. Give that playerbase 2.5 years of Kunark, and suddenly the "casual trash" have L60 toons and the hardcore have 4+ max level toons with full vp/epic gear.
With such tremendous overcrowding, it's no wonder that the raid scene is such a shithole. Here's another suggestion: if you consider tokens too carebear, repop every raid boss 4x a week at known times. Make them spawn with 1 item always instead of 2-4 (so only a modest inflation in the actual number of items). This way the "casual trash" might actually get a shot at trying some of these encounters.