Thanks guys for the great feedback. I'm going to try to address everything at once instead of specific comments.
I feel a lot less obligated to roll all human in qeynos now and I'm starting to doubt my paladin. I just love BB and the aqueducts but I guess by level 15 we're going to be making the long trek to freeport anyways. Maybe level up in High Pass for a bit. I've always wanted to play a paladin or sk for one and having a full group seems to be a great opportunity to play one with as little pain as possible. The way I figure the math the exp penalty won't be that bad when spread out among each member and with a zone bonus. Perhaps if we shoot for Freeport instead I'll be a human or dark elf shadowknight, qeynos makes it a bit harder to play one. Plus I just don't think I could find fun playing a plain warrior even if I would be more powerful as an Ogre Warrior.
I thought maybe an enchanter and bard might overlap too much but I guess not and my sister, one of the people playing, wanted to be one. As for race it's basically 3 sets of couples so if we do play different races we'll want to do in groups of two or three.
Here's my more varied idea because the more I think about it variety in our races could make it more enjoyable.
Dark Elf SK (Can this guy even tank with[out] twink gear? It couldn't much worse than a human sk...but could it?)
Dark Elf Cleric
Human Enchanter
Human Bard
Wood Elf Druid
Wood Elf Rogue
The last two could probably be debated endlessly with all the choices and I think I'll leave it a bit up to the players. We can live without ports, but I still like druids as back up heals/dps. A shaman could be annoying for these new players since they'll have to travel a bit to get their spells and I'm going to veto ogres/trolls because of how awkward they are in some dungeons.
Any other advice would be greatly appreciated of course.
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