Quote:
Originally Posted by Scoresby
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I've thought a neat way to drive variance would be to randomly pull ahead another raid targets timer by (lets say 12 hrs) each time a raid target dies. This way you will have targets spawning artificially early and more difficult to time. There's still a chance a target doesn't get pulled ahead at all. But also possible you could see a 3 day target up mere hours after it dies.
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You're suggesting what some have started calling "linked respawns."
It's a reasonably popular idea, and a lot are intrigued by it because of the dynamic factor your mentioned. However, most have put that aside in favor of semi-random repops which is generally the most popular solution.