I've thought a neat way to drive variance would be to randomly pull ahead another raid targets timer by (lets say 12 hrs) each time a raid target dies. This way you will have targets spawning artificially early and more difficult to time. There's still a chance a target doesn't get pulled ahead at all. But also possible you could see a 3 day target up mere hours after it dies.
Gives large guilds with presence their advantage of numbers, but also creates a dynamic element to encourage mobility. Of course, artificial patch days kind of do the same thing.
All no drop raid loot wasn't a terrible idea either.
It definitely hurts my head to read these threads and I don't even have a horse in the race. Is pretty crazy there is such a drive in the raid scene though. Just wish it didn't sound so unhealthy.
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