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Old 07-23-2010, 09:38 AM
mmiles8 mmiles8 is offline
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I think this has more to do with wanting to cut down the max camping time from 96 to 48 hours.
Deterring this was exactly the devs' motivation for implementing the spawn variance to begin with:

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Q: Can we continue to camp the raid mobs?
A: Certainly. If you want to have fifteen of your guild members sitting at every spawn site (six mobs to be precise) for 96 hours straight anticipating a spawn with the ability to mobilize not only those fifteen people but as well as any other required members to kill your intended target, all within the 30 minute time frame. By all means go ahead. I am sure after a few failed sessions due to not being able to mobilize quick enough, people won`t be willing to sit there for 4 days straight for months on end.
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people won`t be willing to sit there for 4 days straight for months on end.

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It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
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Q: Why is there a spawn variance? This isn`t classic!
A: While we strive to be as accurate as we can in terms of classic content, this is something that we feel is necessary to keep things running smooth. The spawn variance method we believe will prove to promote both fairness and competition. Please note that we do not refresh the mob spawn times with a crash or patch. On live all raid targets re-spawned with a patch which usually caused bunches of raid targets to spawn. So on live Nagafen or Vox kills were not always exactly one week apart.
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Q: Where can I deposit my tears?
A: As always your tears and crying of favouritism are important to us; for without you we couldn`t possibly run things around there. You are the wind beneath my wings. Please direct your tears to the Petition/Exploit Forum or in more serious cases of hissy fits, Nilbog's Inbox.
Have we shut this down yet?
Last edited by mmiles8; 07-23-2010 at 09:44 AM..