
07-07-2013, 08:58 PM
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Sarnak
Join Date: Jun 2013
Posts: 451
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Quote:
Originally Posted by p-niner
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The provided examples don't even make sense considering 3 waves of 4 mobs max. Not sure why your posting that as the examples. Also, how does explaining the way eqmac does it prove anything here?
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Because it still functions in the same manner there as it originally did on live.
Quote:
RAIN SPELL LINE ASSESSMENT, By Nicolbolas (1/28/2001)
Comment: Rain spells are the only AoE spells to allow a larger potential damage-per-creature than Shocks, but they have an annoying damage cap. They will generate a maximum of 4 hits (or "ticks", as people often say). If there are not enough creatures in the area of effect to take the 4 hits immediately, the remaining hits will occur in a second round, 3 seconds later, on the same creatures; and again in a third (last) round if needed. So, either:
- you hit 1 creature 3 times (if it is patient enough to take the 3 hits), and the fourth hit is lost, so you don't use the spell fully (unless another creature comes under the Rain just before it's over); but you get roughly the same damage/mana ratio as with Shock;
- you hit 2 creatures 2 times, and you get the best efficiency (roughly 10% damage/mana bonus versus Column in the same situation);
- you hit 1 creature 2 times, and 2 creatures 1 time, and this starts looking like dilution,
- you hit 4 creatures 1 time, and this is soft sprinkling.
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http://web.archive.org/web/20010418040753/http://eq.castersrealm.com/spells/spell.asp?Id=54
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Last edited by nilbog; 07-08-2013 at 01:47 PM..
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