The DPS from the 3 DoTs is insanely better. Against non-high resist mobs (of which should be easy to find near max level) you'll do over 30 DPS with Selo`s Drums. I haven't parsed out using melee weapons, but the mobs definitely die faster.
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I decided to continue my tests, and found this interesting.
I never really noticed with the healing spells their duration, but constantly with Cantata I am getting the following reaction.
-1 - start casting Cantata
0 - server tick, health raises 3
2 - Cantata fires, stop singing
6 - regen for 15
12 - regen for 15
18 - regen for 15, buff immediately ends
So in other words, it lasts just the duration of the 3 ticks no matter what. For spells like our regen songs, that's fine because we only get the benefit on the server ticks anyway. The rest of the buffs tho don't have such a defined cutoff. So if you were to just twist Regens/Mana for a caster group, then you'd be perfectly fine doing Cantata+4 mana twists (15-18s cast time) to maximize your regen capabilities for the casters.
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Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
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