Quote:
Originally Posted by Kagatob
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The card game wasn't what broke FF8, it was the combination of being able to hit level 99 after 2 hours on the starting island and being able to junction drain hp on your attack for your characters so you'd never have to heal against anything except for the 2 undead creatures in the game.
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Glorious moment when you met Tri-Face in Galbadia garden who turned it 100 Drains in stat attack into you hitting yourself for 9999.
Oh and getting levels was only a bad thing anyway, since you'd only grow weaker as you leveled up due to all the enemies leveling along with you. Can't think of one game where enemy scaling is not the most obnoxious thing. For bosses I can understand it, but for every regular enemy, not so much. You feel no sense of progress being lvl10 or lvl99 if the same damn dinosaur requires the same amount of hits and hits for the same percentage of your hp bar. Same as gdi Oblivion where at lvl50 you'd run into nothing but goblin warlords that took like 900 melee hits with maxed longblades max strenght Umbra.