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Originally Posted by a_gnoll_pup
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#1) Echo the Dolphin. What is even going on in this game?
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Did you ever make it to Big Blue?
The story is damn simple, you just have to play through the game and actually beat the levels to understand what is taking place, not just fuck around on each using passcodes.
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5. Final Fantasy 13 - Hey Square-Enix, take my childhood, turn it into a linear shithole with only one redeeming character (Lightning), and then make it 30+ hours to even get to the open world I love about FF. Fuck you, Square.
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As oppose to what? They were all linear, and as far as I know, still are (Stopped at 9).
Those games were the worst at holding your hand despite my love for 2, 3 and 7 (Early on the bandwagon saying it's good again).
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I tried to play thru 9 again when it came out on PSN and it didn't really age that well. I liked the story and all that wackadoo nonsense characters and stuff but it's so damn slooooooow. Like 30 seconds startup animation to every fight, slow ass battle timers and then another half minute for everybody to twirl their weapons around and divvy up the loot.
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Only issue I have with it is how it develops after the first disk.
Exploring a continent shrouded in dangerous mist and going off to discover the new one was neat, after that the whole world opens up and it destroys that sense of isolation and mystery the game once had.
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2. Zelda 2 - The Adventures of Link
Well Nintendo knew they screwed up I think by the top-down view returning properly to Gameboy/SNES sequels. Trying to merge a top-down adventure with a platformer was risky, probably not worth messing with the Zelda franchise over. Not much of a fan of the N64 Zelda games either
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I feel bad that it an Mario 2 were badly received (I liked both, Mario 2 is one of my favourites). I it began Nintendos slide into playing it safe and shoving out repetitive sequels. That's the sad thing, the fans made their beloved franchises crap.
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2) Silent Hill - just fucking awful imo.
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Loved it. It looked like shit, but for its time it created tension and fear, far more than any damn 3DO or SegaCD horror game did.
I didn't get far in it, but the push through the school with the flashlight was freaky for an age before Doom3 and all it's ilk ruined survival horror.
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3) Ghosts N Goblins - for the exact reasons that everyone else hates that god-forsaken game.
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I loved it for the exact same reason everyone hated it. It's one of those games that you can honestly assume that no one beat that wasn't buggy or broken somehow.
In fact, this makes me want to play it again...
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The real problem with FF8 was how easy it is to break the game with the card game. Of course you don't HAVE to play the CG, but the game basically shoves it down your throat.
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You don't need the card game to break it (We're talking about a fucking FF game, they baby you already), just spend 2 hours farming the beginning mobs outside the Garden and set yourself up a nice list of ____3 spells and the game is a breeze without even min/maxing.
I only started doing that because I fucking hate the button mashing required to use GFs and found with this that you can just melee everything to death.
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Pulse ammo was not easy to find and the components required to make it were also used for other weapons/quests. The only way to get it was in disk 2 or 3 (I forget which) in that high tech town, which was either random drop or from mugging a limited encounter monster.
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Why sacrifice it for other weapons/characters weapons?
The damn emo is your major damage dealer with the R1 timing hit and his limit break once you get his best weapon.