Fraps or it didn't happen
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Seriously, I don't believe you guys. Thott didn't either by the way (
http://www.afterlifeguild.org/Thott/powercurves.php):
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The reason that bards can do decent damage around level 50 even with the flat curve is that the songs themselves limit a bard prior to level 46. Before 46 a bard doesn't have 3 decent damage songs to sing, so damage is limited to just 2/3 of what it could be based on the curve. So the curve increases in max possible damage output with a more normal shape due to when the songs become available. Yet a bard is surely singing three songs, a decent bard is at least, prior to 46, so switching from 2 to 3 damage songs isn't an increase in damage, it's trading something else the bard was singing for damage. It increases the speed, not the efficiency, of damage the bard can do. And thus the graphed curve is accurate, and it's flat.
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I.E. Three songs is the standard full twist. And as I said, that is proveable just by standing there and twisting 4 icon songs. Show me the video of a solid four song twist over a few minutes, or honestly, it's all theorycrafting.
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Originally Posted by Robdukes
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You probably already know this seeing as your a high level bard but for those who don't yet. The song will take effect if you turn it off and start the next when the cast bar is at the final 5-8% (rough estimate). When I'm doing the 4 song twist I never let the cast bar go all the way to the end before clicking off. If you do then you get the dropped song often. Only time I get a dropped song is when either the cast bar vanishes or I get a missed note. Also If my hand starts cramping up after many hours.
It might even be as high as 10% left on the cast bar. I just have a sense for it now so I can't say for sure.
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P.S. This is not true either. Kiting Bards already know this, but for me, I have to wait a bit after the cast bar has gone to full and disappeared to be certain that the song has hit - in the case of kiting, Selos particularly. I have died several times because the cast bar finished (it's client side) but the song had not hit ingame, and I started the twist on my AoE song. Selos timed out, I lost runspeed, and died a horrible though rapid death. The only way to get around this is to wait until the particle effect shows in game (effects are triggered server-side) to be certain a song has hit.
That's great design by the way, as it forces you to watch the onscreen action and not play the UI.