Quote:
Originally Posted by Kagatob
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2: Anything by Square Enix after 1998.
Final Fantasy 8 was almost bearable if not for the fact that you had to play the game through this ass backwards number of hidden hoops in order to complete ANY of the special content. You needed to get lucky with mug on two specific one-time encounters to get one of the parts of the main character's ultimate weapon.
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Um, did you even play Final Fantasy 8 or did you just have no idea at what you were doing?
All the items you need for Squalls weapon, Adamantine, Dragon Fang and Pulse Ammo can all be gathered before you are finished with disc one. And none of these come from 1 time encounters. Well, maybe a couple one time encounters also drop them, but you can get them easily enough from other sources. And Squalls weapon is the only one really with upgrading. I think Quistis had some benefit to, not 100%.
The real problem with FF8 was how easy it is to break the game with the card game. Of course you don't HAVE to play the CG, but the game basically shoves it down your throat.
I guess my list would be.
1. E.T (obv. I actually did play this as a kid. Terrible)
2. FF12 and up.
3. D3 was a giant let down.
4. Mario Sunshine really let me down, had a lot of hopes for a new Mario 64 type game with better graphics. Not a glorified super soaker
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5. Festers Quest for the NES. No really, screw this game. Fell in love with the Adams Family when I was young, and was so excited to see this under the tree at Christmas. I gave it 2 days, until I finally shelved it.