Thread: Game Mechanics: Non-classic issues in PoSky
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Old 07-05-2013, 01:33 PM
nilbog nilbog is offline
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1) Porting in Sky: I am not sure if the PoSky port actually worked on classic, so I won't challenge that mechanic. However, it was DEFINITELY possible to proc the Worker's Sledgemallet (OT hammer). Only spells with a casting mechanic were inhibited in sky. Procs where not!
This should be researchable/testable.

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2) Teleport pads: It is incredibly hard to click them with the proper key.
Will look into it.

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3) Azerack Isle: There was no placeholder azerack on live. Instead, the Protector of Sky would spawn upon the death of the last azerack, regardless of killing order
4) Gorgalosk Isle: Gorgalosk responds to Hails. So far, this is correct. However, it was possible (for pulls) to keep Gorgalosk from pathing back to his spawnpoint by spamming Hails. This is not the case on p1999. I spammed hails in about 1-second intervals on our last raid there and he eventually roamed back nevertheless. He should not stand still for long, but 3-5 seconds or so seems about right after the last hail. While moving, he should *definitely* stop when hailed from within Hail range.
5) Pegasus Isle: All griffins and pegasi were roamers(!) on live. That was what made this isle a little tricky with adds. They are pretty much if not completely stationary on p1999, trivializing this island.
Does someone have a level 80+ rogue or something I could go look at some of this on eqlive? PM me. Or, someone able to research with fraps and make pathing maps.
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