I'm still disappointed about the attitude towards open world/zone mob grinding.
The only group play (and I don't even like people) that exists in the game is :
-Dungeons (limited to level gap ranges and repetitiveness - the loot system is still crap)
-*hests (snore)
-PUG Leves (no tactics, just smash and bash to finish the mission)
Everything else in between is a solo quest grind like Warcraft.
It's not a matter of it being less like FFXI, it's more a matter of it being less like an MMORPG in terms of the brand standard.
ARR so far offers nothing that it's competitors don't and they do everything better.
I'm still trying though...trying to like it.
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