Thread: Raid Changes
View Single Post
  #117  
Old 12-18-2009, 10:51 AM
Matrim Matrim is offline
Scrawny Gnoll


Join Date: Nov 2009
Posts: 25
Default

Actually, I did that all on live, and I've been doing it again on other emulated servers. The thing those other servers lack (with the possible exception of VZTZ's hackfest), and the best* part of eq for me: competitive raiding.

So, in short- you're wrong.

This server is about recreating the EQlive experience during this era- or at least that's the impression I was given through word-of-mouth, the website, and the forum. A lot* of effort has been put into reproducing every minute detail of this game, down to drops that were only in briefly and then never again. Changing something as fundamental and essential to the makeup of the game as the right for players to compete for every raid mob undermines that effort at epic levels.

I don't want to have to log into a forum to determine which raid mob I'm allowed to kill in game this week. I don't want a GM entering the zone, ruining EQ's amazing level of immersion, and dictating to guilds to leave the zone until next week.

EQ in this era through Velious is closer to perfection than any mmo I've ever played- and I've played every major mmo for the past decade. Many other emulated servers have tried to alter and improve upon it- they have ALL failed without a single exception. Please, do not make the same mistake here. Hold to Verant's vision. Let players raid as we did on live during this era.
Last edited by Matrim; 12-18-2009 at 11:11 AM..