Quote:
Originally Posted by Malice_Mizer
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Any idea if they're going to announce a new time-locked progression server for original EQ at SOElive?
Fippy & Vulak (especially) are fading fast, from what I hear.
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Don't think so. They'll probably merge those.
I think that anything without the mercenaries and the tutorial and the defiant gear is so different that it's worht having a server for that, even if the experience rate is high and other changes remain. Without the (overpowered) mercenaries, you really have to learn your class quick. The pressure is higher. Without the defiant gear, the rewards in the older world have more value. You can't just go anywhere and get raid-level gear (defiant gear), you instead have to know where the names are and where the quests are. And starting in your homecity is a lot different than starting in the tutorial. Granted, the homecities are old and the graphics are bad, but some of the quests in them could be updated, at least. Overall, it gives the game more character.
Fippy and Vulak (not f2p) interest me, but EQ Mac also interests me. For one, EQ Mac is capped at POP. Fippy and Vulak are almost at POR and TSS and will not stop the progression until they're normal.
The problem with EQMac is that many windows users won't try it and it's a buggy codebase, dating back to 2003. EQMac would be more popular if the codebase was newer and it was windows-friendly. To give you an idea of how old EQ Mac is, IT HAS NO IN-GAME MAPS. See what I mean, now?
To be honest, if EQ Mac was more windows-friendly, I'd be playing it on it now. I've read that windows users can somehow get it to work, but I think it's too much to ask of a normal user. What makes it worse is that the good things in EQ Mac are spoiled by all these things. It makes my heart break in two.
Here's some discussion about EQ Mac vs Fippy:
http://everquest.allakhazam.com/foru...192629144&h=50