Ah, in relation to melee gameplay, I get what they mean. I'm not being an EQ apologetic, but the shallowness and predictability and total lack of creativity of modern MMOs drives me nuts. To hear someone hold them up as examples of those things is... bizarre. If gamers now think hitting a button to attack instead of pressing autoattack constitutes complexity - I despair for the future of games. It always odd to me when players grandstand about skill in these games too. Skill? It's all knowledge and persistence, and power acquisition through items and level, and understanding of the game systems. If you want skill go to FPS's or RTS's or console style fighting games (not you, just generally). The level of physical "skill" required is really pretty low. They are cerebral more than visceral.
I'm not sure about the danger of dying thing. Either they were playing with twinks, twinked themselves, being babysat by a higher level, or fighting in areas well below their level. EQ has much more danger than other games - that's a defining difference between it and other MMOs. One mob can easily wipe a group if things go bad, let alone a few adds. The danger of dying is always there, and if it happens it actually hurts (especially in either a hell level or the level after it!) Maybe we're playing different games o_O
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