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Old 06-29-2013, 06:52 PM
t0lkien t0lkien is offline
Fire Giant

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Originally Posted by Rapidwave [You must be logged in to view images. Log in or Register.]
I'd really like to play Red, but I just can't ever get into it due to the population. That added element/sense of danger pvp brings just seem like it could be a lot of fun, but I'm sure it just sounds good in writing. I can't imagine EQ PvP being anything special though.

Wish I could convince some friends to play, they just can't get into EQ due to its simplistic/boring gameplay compared to modern MMOs. Can't really argue it either.
I don't understand this, honestly. Modern MMO's are dumbed down, cheesed, and trivialized in the extreme, and this by design. They are just much easier to get into (because they are shallower and much easier)! Accusing EQ of being simplistic compared to modern MMOs is the height of irony. No other game before or since has such synchronicity and subtlety of class interaction, and depth of item design. Maybe what they really mean is they find the game's graphics simplistic, don't like that every class can't do everything they want, it's the antithesis of action RPGing, and doesn't hold their hand every step of the way. And fair enough, I wouldn't argue with that either.

The problem with PvP in EQ is that EQ was designed from beginning to end as a PvE experience. PvP was allowed because people asked for it, but it was stated time and again by the devs that there would be no design changes that favoured PvP and simultaneously had a negative impact on the main game (which was PvE). The Zek servers whinged and complained about it constantly back in the day. That's what made EQ great, it knew what it was. You absolutely cannot design a game that satisfies both PvE and PvP. They are different animals and have design imperatives that inevitably work in direct opposition to each other.
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Last edited by t0lkien; 06-29-2013 at 07:05 PM..