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Old 07-21-2010, 10:08 PM
Dersk Dersk is offline
Kobold


Join Date: Jun 2010
Posts: 162
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Quote:
Originally Posted by Gratal [You must be logged in to view images. Log in or Register.]
I'm thinking of playing either an Erudite Necro, or a High Elf Enchanter. My wife is going to play the game with me and she's doing a High Elf Magician. I'd like to not have the faction differences of the necro, but don't know if I could handle the bad players killing me with my mezzes.

Any advice on the current abilities of the two?
Enchanters are encountering problems in a few areas that aren't quite classic. Pet tanking is quite problematic with what appears to be peculiar agro rules regarding pets. Enchanter pets have a hard time even peeling proximity agro off of the enchanter for whateve reason. Pet classes that send pets in first don't have that much of a problem, but the animation doesn't give you room to cast much of anything unless you're using root. Fighting mobs that are lower level than the pet (where taunt works) isn't as much of a problem.

Charm functionally works the same as it did on live, but it's much less reliable than it ever was at low levels with low charisma, which is really saying something. It reportedly behaves better at higher levels with moderate gear.

Everything I've seen shows the mez line blurring at a miniscule fraction of what it did on live, so there's a lot more agro (solo and grouped) to deal with for an already high agro class.

My cazic-thule Erudite cleric doesn't have any faction problems in Qeynos or Halas on p1999, and I suspect it's a similar situation in other good/neutral cities. Being a necro shouldn't be different in that respect, so any differences in faction here seem to work toward your advantage if you're worried about an erudite necro.

That, and call of bones is supposed to reset any racial faction you have due to the illusion, or so I've read. I've not tested that on this server though.