I remember this and it was still live well into Luclin. As an enchanter (which I didnt roll until after Luclin launched), I would chain pull for my dungeon groups. If I pulled more than 4, the additional mobs would run away from the group until another player was on their hate list. One of the reasons I remember this is because I was discussing it with a group mate. He thought I was crazy when I told him it was limited to 4, so I purposely pulled 6 and told nobody to assist me. I brought them all back to our camp and showed him. Lo and behold only 4 attacked me while the other 2 ran off... as if they were low HP. It was real apparent because as soon as I would mez one, the runners would come back. Once the 5th mob got into melee range, with the 3 active and 1 mezzed mob, the 6th would run away. With a group, it wouldn't last all that long with heals, etc, but it was real apparent on the pull.
I can see how many players may not have experienced this, especially if grouping with a monk who splits pulls.
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