Quote:
Originally Posted by Samoht
[You must be logged in to view images. Log in or Register.]
the quested armour (ornate/elemental) required rings/swatches created by blacksmiths/tailors, yes. but that blacksmith/tailor didn't have to be you
likewise, you didn't have to craft your own items for cabbage. just stuff you bought off bazaar just like pop.
the difference is, you had to make most of your own items for the thurg quests. i remember we MQed into the first ring so we didn't fail making the blankets, but after that both lines of quests meant making your own stuff.
i think it was GoD (maybe it was OoW?) with the player enhanced socketed gems that actually made tradeskills relevant. none of the armour crafted up until then was best-in-slot or didn't have end-game raid upgrades, but every piece of armour needed socketed gems.
|
Actually IIRC there was an entire line of really good crafted stuff in PoP which wasn't the quest armors.
Unfortunately it required drops from the elemental planes so you basically had to be a raid guild anyway. But it still made tradeskills a lot more relevant.
http://www.eqtraders.com/recipes/rec...r=080100160040
There we go. It was actually pretty cool - you had to craft an emblem to make a type of armor (storms, water, fire, whatever) but that emblem was always returned to you once you had it. It was kind of a 'license' to craft a particular item.
edit: Also the content itself of PoP was quite good. People loved going to the plane of decay, valor, halls of honor, or finally getting RZTW down so you had access to the 4 elemental planes (of which PoFire was an excellent leveling zone...the others were pretty much raid only I think). The bosses were cool and it was a welcome change from the aliens of the moon