Quote:
Originally Posted by heartbrand
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ITT, much like every EQ Nostalgia thread on rerolled, is people equating timesinks with difficulty. Timesinks aren't difficult. Did you love VT because it had all dem trash mobs you had to spend hours and hours clearing, sure was "difficult" amirite? No, it was fucking awful. I'd much rather spend hours banging my head against the wall on a difficult raid mob as I try to figure out the encounter than do so against trivial trash mobs just to get to the raid mob. I guess it's a matter of preference. I like to play games to actually get to play. Travel was always trivial to me in classic, but I was a caster who could bind, apart from the sporadic trip to town to sell all my l33t gearz, I was always in a dungeon or what not, it's not like I was taking 3 hour strolls through the karanas erryday
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The reason this this server is so popular, the most popular among all the emulated servers is because it doesn't go to Luclin and beyond. People want this game when it was a cohesive fun fantasy world.
I don't play games just to advance, I play because they are a fantastic world to be a part of and everything feels like the developer put their heart into it. You sound like you may play for different reasons. I had a friend that didn't care anything about what they put in the game as long as he could advance and get better gear.
They could have made an expansion named "Poop King" and all you did was click on a book that ports you to some room where you kill bosses that fling poo at you and if it dropped better loot than what he had, he would be happy.
Basically what EQ became a stupid loot vending machine. The game world didn't matter, the cohesive feel didn't matter, didn't matter if it was a sloppy cobbled together mess with different years of graphics everywhere.
As long as you can teleport in to kill the poop king and he drops a new belt better than yours, there you go.