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Old 06-26-2013, 01:09 PM
Gadwen Gadwen is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by Hobie819 [You must be logged in to view images. Log in or Register.]
For everyone saying it was a time sink - what isn't a time sink in classic? Leveling is a HUGE time sink but we don't advocate for that to be easier. Tradeskills? Huge time sink. Selling in EC? huge time sink. Taking ports out of the game because it was a "huge time sink" justifies you to play another game because if one thing is removed for being a time sink, every time sink should be removed.

Time sinks are meant to take a lot of time for a reward. Take the time to level tradeskills? You can make cool things. Take the time to level? you can be mower powerful and see more aspects of the game. Take the time to run or port? You can get to somewhere to explore, or level your character.

Like it or not, classic EQ revolves around everything being a time sink. It is one of the major complaints about the newer MMORPG's - everything is too easy.

You can't have it both ways - if you want the game to remain challenging, you cannot remove the time-sinks. If you want it to be trivialized, you may as well play WoW or any other number of MMORPG's on the market.
Taking the boat is a time sink. Getting a port is a means to avoid that time sink.

PLing and twinking are means of avoiding the time sink of leveling and camping gear.

Players worked their asses off trying to figure out ways to avoid time sinks and tedious aspects of gameplay, and they still do it today on this server. Look at how many people buy characters to avoid leveling them, or buy PLs to avoid the grind, or roll twinks with a fungi and Cof so they dominate everything they encounter for 45-55 levels. When it comes down to it, most people want it easy. SOE watched how players behaved and they were successful when they made the changes that made the game easier...it brought more people in.

Don't get me wrong, I love classic EQ and I would rather be here than anywhere else. The changes luclin and PoP brought to game were embraced by more people than classic EQ was, and observing the average player is where they got most of their ideas.