Quote:
Originally Posted by myriverse
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Everyone having easy access to ports enhanced the community feel of the game by making it easier for people to interact. Sure, teleporting is a core class ability, but it's not a very important one. Even before the easy access to ports, I seldom ever asked anyone for a port. In raid situations, ports tended to be provided. Otherwise, I took the boat or walked. So, it wasn't really hurting a single thing at all.
True, but teleports do not qualify as affecting game difficulty.
What teleports did was take a horrible, needless, disgusting timesink and throw it in the trash. Good freaking riddance. And this was even more true as the world had become more than twice as big as originally planned.
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I feel like you're incapable of understanding the concept of making things too easy and the detriment it has on the game.
I can extrapolate your argument to anything. Let's make leveling take 1/2 the time "
what the new leveling rates did was take a horrible, needless, and disgusting timesink and throw it in the trash. good freaking riddance. and this was even more true as the level cap had become more than twice the original level cap"
Yeah, PoK books were convenient. We all used them. It still ruined the game. In many ways just like flying mounts did a lot of damage to WoW's world, or how the LFG queue killed the sense of server community (despite being a popular feature).
Now I don't think anyone would argue that an EQ warrior was a bit of a shitty experience - no real abilities, no utility, etc. Obviously a modern re-imagining of EQ1 would have to bring some quality of life improvements while still maintaining the original core concepts - and this would probably include some kind of faster travel options (non -sow running was stupid slow) and probably giving every class a hearthstone type ability.