Quote:
Originally Posted by Tecmos Deception
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Hence EQ2 mobs being tied together and being unkiteable and crap?
Why the hell did they create the lull spells if they never intended people to pull/split though? Harmony, lull, etc. Just to pass by mobs without the use of invis/ivu? That seems unlikely.
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You have to remember that EQ was very very new when it came out. It wasn't like the difference between WoW and Rift.
The way players used their abilities wasn't pre-defined by roles they were expecting to have from other games they had previously played. The sand-box mentality of the designers (though they weren't using the term sand-box yet) gave players the opportunity to individually and as a community define how they were "supposed" to be playing and what their abilities were "supposed" to do.
The above poster is right that they realized what the lull line could be used for single pulls, but I don't think they knew all the implications of the effect yet on game play when they put it in.