Its not true that everyone who loves luclin will hate velious.
The main difference, imo, is that up until luclin came out EQ expansions (Kunark and Velious) added to the existing world. By that I mean that they did not replace the old content and zones with new content and new zones.
Once Luclin came out there was very little reason to continue to play in the old world. There were some reasons (epic farming was still needed, some exp zones were still packed and AA breathed new life into the max lvl exp'ing game, some raid targets, etc.), but largely you could have replaced the entire game experience by playing only on luclin. The old zones were beginning to fade from common use in the game. This gap between existing content and new expansion only got wider and wider with each expansion.
Personally, I liked Luclin. The raids, the new zones, the AA, etc. What I didn't realize was killing the game until later is that they should have been enriching the existing world---not abandoning old zones and making them obsolete to make room for new content. The paradigm of expansion, progress, loot, progress, loot, etc...killed a beautiful world.
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