Quote:
Originally Posted by Faerie
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I'm very openly biased in favor of VZ community enforced-rules, and keeping that in mind I must say that attacking an opponent on mobs seems really blue to me. It certainly makes pvp much, much easier for the person attacking, and also severely cuts down on the time/fun spent pvping. I've certainly gotten lots more kills since I figured out that attacking on NPCs isn't considered grief here.
And the Red99 community is still confusing me. First I was like, "Why is no one waiting for people to finish up with kills so we can enjoy our pvp more?" and they called me a bluebie. Just yesterday when I attacked someone while they were engaged with stuff (and still lost, damn bard stun), they started attacking me before I could get to my corpse to lns. The reason? "You attacked me while I had mobs."
Make up your damn minds!
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To me being red is expecting that everyone will train you, CC you naked and PVP you each chance they get so you need to be smart about how you move around and make it as stealthy as possible.
None of that "red" chivalry bullshit. To my ears its like someone complaining in eve online that he got ganked while he was killing pirates and that it was un-pvp like of the ganking player to do it. Well you know what, play better, dont PVE when theres hostiles in zone. If you dont drop PVE when you /who and theres hostiles in zone, dying should make you learn this, if not youll stay bad at the game, and at pvp games in general.
You could act like an anti-pk, i was one on rallos. I play(ed) both sides of the coin, thats my role playing. In darkfall i played a bastard, to contrast from EQ live where i was the good guy. But affirming that this anti-pk behavior is what pvp is all about, and if you dont proceed this way, you are not a real pvper, is simply ludicrous.
The essence of a PVP rpg game is conflict, and i dont mean duels.