I'm just shooting from the hip here,
but would it be possible to create a project on sourceforge so people interested could work on the files without fucking everything up that is already made.
I also just had an idea sitting at work.
Would it be possible to instead of deleting the spellsnew file like sugested in one of the other threads, putting it somwhere else (kinda the the way the ui system works) and then only calling it specific when needed (when someone finds a fix to a specific spell particle not covered by the old system) ??
Not sure if that would be possible, depending where the calls to the spellsnew files is located.
Or maybe just try to see what happens if you strip the spellsnew.edd file for all things that havn't been changed to fix something. Not sure if it's just one long hex datafile, but it is definetly indexed. Clearly the calling process are looking for those 4 hex bytes indexing what effect you are changing, so without being a hardcore coder myself I would definetly try to see what happened if I deleted a part of the file's data that I don't need (or don't know what is used for ... yet), and just see if something strange happens ingame
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