Luclin broke the game on several fundamental levels. I agree parts of it were good, but the first time someone linked a pair of +120hp legs in trade, I knew the glory days were past. AA's also broke the game (Fading Memories for example on the Bard fundamentally changed and trivialized aspects of the class; dumping aggro was a Monk's main ability and it gave a better version to Bards i.e. it simultaneously messed up two classes). It set precedents of class and gear and system changes that were impossible to undo. Mudflation in every area of the game - items, stats, money, general class power - took over. Insta-ports undermined the porting classes and took value away from all movement abilities. The Bazaar removed the gloriously chaotic, community driven EC tunnel cluster. It completely blurred and overwhelmed what had made the game great.
Also, it suddenly introduced psuedo sci-fi elements into what had been a purely High Fantasy game previously. It was an ugly addition thematically, and it was obvious to me at the time that it had been designed by people who no longer understood what they were doing, or why their game had been awesome. It felt as if it had been designed to keep people playing rather than extend and enrich the world.
Also, the new models/animations.
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