Thread: Game Mechanics: Initial Aggro/Hatelist Missle Lock
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Old 06-24-2013, 04:47 PM
Yibz Yibz is offline
Kobold

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Join Date: Apr 2011
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Hi Sundawg,

My posting of those patch notes wasn't to highlight rogue evade problems but rather to show that it should be possible to be added to of an engaged mob simply by being in proximity range. You say that is enabled on this server but it doesn't appear to work unless you are only talking about the specific undead mobs that were previously adjusted. What I am referring to is a separate issue and should apply to all mobs not just undead. An engaged mob should add any KOS PC or NPC to its hate list if they are within prox aggro range. It shouldn't necessarily snap aggro unless the added person is doing something that makes them higher on the hate list than the engaged person (sitting, attacking an ally, etc).
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