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Originally Posted by Ephirith
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Want to get hyped but can't.
It's going to suck.
Prepare for another over-instanced dungeon-finder shitfest with no sense of community, and little impetus to rely on or interact with other people on any meaningful level.
I'll never enjoy another game again. Just die in my sleep already
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Quote:
Originally Posted by Kagatob
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With all the instancing in this game that leaves room for another cop out that Bethesda loves. Scaled leveling. Nothing screams quality like hitting a high level and suddenly every random bandit you meet has a set of Glass/Ebony/Daedric while the town guards are still rotting in their imperial steel. [You must be logged in to view images. Log in or Register.]
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Quote:
Originally Posted by Godefroi
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As alarti said, from what Ive read so far (4 players dungeons maximum?) I believe it will be a great multiplayer to enjoy with fellow ES fans and close friends.
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from what ive read/heard, theres only 16 dungeons in the world; half of them are instanced, and half of them are not. i imagine the Cyrodiil dungeons are public (non instanced). i think you heard about different instances of a place and assume that meant instanced zones. you are not correct if so. instanced zones in this case does not mean your very own instance for you and your group, it almost acts like a server in this case. i mean, 1 instance will be shared by HUNDREDS of players. so honestly, if your biggest concern is instances, you have nothing to worry about.
as far as scaled leveling, the only time that will happen is in cyrodiil for pvp to ensure level 10s can play with level 50s (it avoids the problem that R99 has with new players), however a lvl 50 will have MANY more abilities than a scaled up lvl 10. so while the 10 has the hp of a 50, he will NOT have the abilities. imo scaling the players for pvp so they can all participate is a great idea, and if we could do it on R99, we would.
lets worry about real issues, ie: pvp rewards, no underwater swimming, entire real-time combat, super server, death system, end game, etc.
Quote:
Originally Posted by Cecily
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Breton Thief #5 I'm thinking. Oh but a Nightblade would be so fun for PvP. Are they going to have the old character classes?
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it looks like the classes are unique to this game (All info from:
http://elderscrollsonline.info/classes). there are 4 of them:
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All Classes
Templar
Dragon Knight (DK)
Sorcerer
Nightblade
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Templar is a class that can deal weapon damage and use restoration magic to cast healing spells. It is a “paladin” of Elder Scrolls Online. A Templar has a special group of sun or light-based attacks. Templar is a very interesting class because of his ability to heal. Healing spells do not have a cooldown so you can heal yourself and your friends fast. Templars can also deal magical damage. Sun Strike – The templars basic magic attack, does not require a lot of Magicka and hits your enemies with light magic.
Dragon Knight (DK) is a cool fighter. The class can deal a lot of damage using different weapons and special abilities. If you equip sword and shield DK can be a good tank. If you wish you can even become an assassin or ranged damage dealer. It is a multipurpose class that is playable with any weapon and armor sets. Everything depends on your wishes. Dragon Knight Dragon Knight has several abilities for controlling enemies. The best are Fiery Reach and Slam. It is difficult to escape from DK because of Fiery Reach. DK can also stun and knock out enemies with Slam. The class feels comfortable in massive battles because of his Spiked Armor and Dragon Armor (ultimate ability).
Sorcerer is a powerful class who uses his magical skills to destroy enemies. He relies mostly on magic and uses staffs. Though a staff is a general weapon for any mage, you can use other weapon types if you wish. If you want to play as a mage sorcerer class will be a very good choice. The class can master different magical schools:
Dark Magic – allows caster to control, knock back enemies and deal damage
Daedric Summoning – allows to summon helpers and to increase their strength
Storm Calling – allows to cast lightning spells and to increase their efficiency.
These schools have different spells that allow sorcerer to deal damage and summon different creatures. All Sorcerer’s spells use Magicka energy. This pool is very important for him. One of the best weapon for the class is magical staff or bow. There are many ranged spells that alow to kite enemies without coming close. If you wish you can be a battle mage with heavy armor and weapon. Elder scrolls Online allows everything.
Nightblade is the assassin class in Elder Scrolls Online. He uses the advantages of shadow and night to perform sudden attacks and deal a lot of damage from stealth. Hidden attacks are always unexpected and each attack from stealth deals extra damage. They are friends of the night and like to use magic to weaken their enemies.
Daggers and small swords are favorite weapons of the class. Light weapon will be your best choice. The best armor set for Nightblade is Light Armor. It gives enough freedom for quick movements and attacks. Light armor also makes your movements quiet and it is almost impossible to detect Nightblade with Light armor set. Do not forget that full set of Light armor gives bonuses to your Stamina pool. Heavy Armor is not the best choice for those who wish to play as sneaky characters because it does not give bonuses to sneaky movements and to stamina. But heavy set will increase your resistance to damage and your health. The art of being a Nightblade is not easy and you will have to choose your own gaming style. It is your choice how to play. ESO gives a lot of variants for each class. Nightblades are also good thieves. One of the main resource pools for Nightblade is Stamina. Stamina is necessary to keep stealth mode so each assassin must have enough stamina. Do not forget that you will require stamina to interrupt enemies and perform special attacks. So make sure your stamina pool is deep enough for sneaking and fighting.
Quote:
Originally Posted by Knuckle
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With that being said, I'll more than likely try to play an mage-thief type with a 2hander. =p If I can specialize in some alteration type magic that gives me silent steps/invisiblity/lock picking while wielding a 2handed weapon, well then I am ready for cyrodil with my Dark Elf.
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Argonian scum!
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Originally Posted by Flamewraith
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I really don't think they will allow separate starting cities for each race. I think all three races of one alliance will start in one city, for example nords DE's and argonians will most likely only start in solitude or something. This makes me wonder how leveling happens. Do the races level only in their designated alliance countires, or are there separate zones dedicated to leveling for all alliances?
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as far as leveling, just like in Skyrim, EVERYTHING gives you xp. exploring, pvping, hunting/gathering, crafting, skillups. this is ELDER SCROLLS man. maybe you never played a TES game. think less limits and more freedom.
Eboheart pact will start in Morrowind, the Daggerfall covenant will start in Hammerfell, and Aldemari Alliance will start in Valenwood.
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Quote:
Originally Posted by Khaleesi
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Closed beta is another way of saying 'alpha' these days - a clever marketing effort by developers; of which should stick to developing and not marketing. It's quite possible that the game will change, however if it truly was a beta, then by proper definitions the product is nearly finished, only requiring last minute testing and presentation to the public for retail release.Let's just say that ESO isn't breaking the mold in this regard; contrast to Guild Wars 2 which is one of the few remaining games that offers independent and racial starting locations, yet with little barriers to moving back and forth therefore allowing you the option of enjoying all the content whenever you like. Lore wise this doesn't work for games where there's conflicting or racial tensions; though ESO is a bit carebear.
Having said that, there's a good amount of nice new features or well amended aspects to MMOs that I am confident any MMO veteran will appreciate.
There's even a nod to Vanguard in some areas!
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every version of ESO has been different than the last. i saw beta footage from a buddy about a week ago, and it was very different than the leaked beta from about 4 weeks ago. every closed beta has ended with changes being made and the next group of beta testers seeing something different. clearly the game is not nearly finished as it was pushed back to spring of 2014. ESO has stated that it would be possible for example, a Nord to join the Aldermari Alliance, although they havent said how or at what point. but if u can start it that way, then clearly any race COULD start in any area. the big mistake (that could still be changed) is that after u join an alliance you cant go to the other alliances starting area. LOL at you thinking ESO has carebare lore (go learns yurself sum ESO history -
http://www.youtube.com/watch?v=d0Od2...aDLKS5&index=1)