Thread: Game Mechanics: Initial Aggro/Hatelist Missle Lock
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Old 06-24-2013, 10:54 AM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Yibz [You must be logged in to view images. Log in or Register.]
Proof PCs should be added to the hate list by simply being in proximity aggro range without attacking the mob or assisting PCs fighting the mob.
Quote:
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January 31, 2001 3:00 am
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--- We've also re-evaluated ways that players have to reduce their own
hate. While spells in place to allow this are OK, the Evade skill
(possessed by rogues) let them out of their damage too easily. A rogue
that successfully evaded would immediately drop to a level of hate
lower than someone who was in the awareness range, but hadn't done
anything to really upset the creature such as damage it or heal its
foe. This problem was exacerbated by the increase of the size of the
hate list implemented with Velious.

This is how it is now on p99 correct? I've seen rogues "train" other players with their evade. Players just standing there or being pvp'ed by said rogue.

As for prox agro in general, some recent research and work has went into it. It does not work exactly as stated in this thread, but similar.

I've yet to see proof that mobs, that are agro on a PC, will add other innocent bystanders to their hate list that have not triggered that mobs specific close range proximity agro check. (if that particular NPC even has proximity, or as some say "undead" agro checks) edit: without a temporary hate clearing skill like FD, Evade, DA, etc being used that is.
Last edited by Sundawg; 06-24-2013 at 10:56 AM..
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