Quote:
Originally Posted by Kope
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I agree that the MOBA thing is all about the new champs being released, which is why I said they couldn't just cut + paste it in, but the skins are the real piece of work here.
That's the thing though, Skins aren't anything but cosmetic. There are regular skins and then the Epic skins (or whatever they're called now). They don't add any power to the champs, they're purely aesthetical which is the entire reason I point to LoL as a good way to implement micro transactions.
Like I said before you can't just copy + paste what LoL does in an MMO, it just straight up won't work for anyone. What LoL does is allow people to purchase something with RL currency that they can easily purchase from just playing the game and building the in-game currency. Even when they purchase said item/champion it doesn't add power, it just unlocks an option (that even the champions are rotated free each week anyway).
The true trick of micro transactions is not allowing people to purchase power, but to purchase aesthetics and ease of play that they could have gotten in game, just with a little more elbow grease. People who buy LoL stuff know they don't HAVE to, to participate but do it for the ease and the option. This is where the win/win comes into play. The company can make money and the person knows exactly what they're getting and knows they don't have to buy it unless they really want to.
This is also where the sub comes in, LoL doesn't have subs. With MMOs and a proper micro transaction system in place you wouldn't need subs, but there will always be new expansions, and that's the MMO equivalent of new champions.
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I know skins in LoL are purely cosmetic, but capes for example in EQ2 are not, even tho they pass off a lot of stuff as cosmetic, they do something else for your character as well.
Also, I don't know of any MMORPGs that have gone F2P that give you full character slots, have access to all items, or for many of them even use simple features like an auction house without subbing.
Just log into EQ2, expect the same and more in the next EQ.