Quote:
Originally Posted by Gadwen
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LoL and moba games in general are designed to facilitate new champs coming out every month, in fact it's a key feature and the only thing that keeps the game interesting long term.
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I agree that the MOBA thing is all about the new champs being released, which is why I said they couldn't just cut + paste it in, but the skins are the real piece of work here.
Quote:
Originally Posted by Gadwen
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Skins are just that, skins. I don't hate F2P, and I don't hate the idea of micro transactions, but the way they are implemented...especially in MMORPGs
"Cosmetic" items usually turn out to not be purely cosmetic, and it creates situations where if you want to play the high end game, you have to buy stuff from the shop with real cash to get there. This in itself wouldn't be terrible if the amount required to invest was reasonable, ie around the purchase price of the game + subscriptions. But that's not enough for them, they want you to sub, and buy expansions and buy stuff from the store if you really want to experience all the game has to offer. This...I will not do.
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That's the thing though, Skins aren't anything but cosmetic. There are regular skins and then the Epic skins (or whatever they're called now). They don't add any power to the champs, they're purely aesthetical which is the entire reason I point to LoL as a good way to implement micro transactions.
Like I said before you can't just copy + paste what LoL does in an MMO, it just straight up won't work for anyone. What LoL does is allow people to purchase something with RL currency that they can easily purchase from just playing the game and building the in-game currency. Even when they purchase said item/champion it doesn't add power, it just unlocks an option (that even the champions are rotated free each week anyway).
The true trick of micro transactions is not allowing people to purchase power, but to purchase aesthetics and ease of play that they could have gotten in game, just with a little more elbow grease. People who buy LoL stuff know they don't HAVE to, to participate but do it for the ease and the option. This is where the win/win comes into play. The company can make money and the person knows exactly what they're getting and knows they don't have to buy it unless they really want to.
This is also where the sub comes in, LoL doesn't have subs. With MMOs and a proper micro transaction system in place you wouldn't need subs, but there will always be new expansions, and that's the MMO equivalent of new champions.