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Old 06-21-2013, 02:49 AM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Totally agree (and Thott had a great post pointing it out back in the day).

It's really surprised me that people have not understood the fundamental effect of movement speed, and have had to have it pointed out to them over and over again (I laboured to explain the point as a dev on other games, and those making the decisions neither understood nor agreed - so I'm left with the assumption that it must be a more subtle point than it appears to be to me).

Giving it away via ingame purchases or to everyone via mounts removes an element of RPG progression and possible class distinction that EQ got beautifully right. The same can be said for porting, healing, CC etc.
It has to do with the reliance on other classes. As EQ1 evolved, you can see how all the classes either adopted the abilities of other classes so that they were not as reliant on them or the feature that made them reliant was removed. This was done mostly because EQ1 was getting old and losing popularity and, as a result, there were not enough players for a healthy grouping population; especially for new or returning players. This led to the need for players to be able to solo better or to perform better in small groups.

I think there's another reason that's more subtle. Players might want more abilities because the class they're playing is not interesting enough. AS a matter of reason, this is why I enjoyed the hybrids so much in EQ1. I wanted to have lots of things I could do. If you're limited to only one or two things, it becomes boring. So by having more abilities available, you can stay interested longer.
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