Well a rotation would make more sense initially because the number of guilds able to kill say anything in ntov would be limited to only tmo probably, maybe FE.
Then you have shit like all the giants where you might get more of a break down in who can and cannot kill things.
Rotations work great when there are 2-3 guilds who want to kill a mob on a 7 day spawn.. they dont work well when there are 10 guilds wanting/capable of killing it. And like I mentioned previously, if a rotation was implemented on static spawn timers then the need for a zerg force would end and you would see a lot of guilds fragment into smaller 20-30 person ish guilds which would further increase the number of 'raid capable' guilds.
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Halmir - 60 Cleric
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