Quote:
Originally Posted by killa0885pve
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Not all Free to play/Micro-transaction models are actually bad. I was against the idea as it started to get influence here at first. But I have spent a lot of game time playing Planetside 2, have about 150 hours logged. The Transaction model they have setup there is actually really good. Every weapon available to someone who just throws $100's of cash down is available to any player via Cert's in the game. I know MANY players who are near max level and have not spent more than $15.
It really all depends on how they setup the microstransaction system. If it's pay to win. Then every whale who throws down $250 on a triple station cash day is going to be miles ahead of the pack. If they were to somehow follow the Planetside 2 style microtransaction system, I'd be more than happy.
I'm not exactly sure how you would convert it over to a Fantasty/RPG genre, but I'm sure people can come up with some ideas.
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The PS2 model is....everything is for sale. Which would be an awful model for an MMORPG. Achievements are trivialized for everyone when progression through the game can be purchased.
And uhh....$250 in SC on PS2 will put you miles ahead of the pack or more like hundreds of hours of grinding ahead of the pack. Planetside 2 is pretty damn close to pay to win. And it is a prime example of SoE rolling out new fins for jets or new camo or new gun while the game is in an unplayable state for a good portion of its playerbase.