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Trakanon's spawn point is incorrect / he should be roaming a bit
Making a sep thread for this.
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None of this stuff changed between Velious and PoP. http://sigilsmotel.yuku.com/topic/963#.USq3WldNtRc Quote:
He should spawn right abouts here or VERY close (aka not right in the middle of lair.. must be near wall!). Image from July 2001, towards the end of Velious. http://www.agonyguild.com/events/jul...20011trak3.jpg Another gateless kill from August before Luclin (there's dat mentioned rock and some corpses too hum!): http://www.agonyguild.com/events/aug...1trakthumb.jpg Correct raid strat is to either charge him once he paths here or have someone DA him there, wait for the breath (if it hasn't fired already) the stomp him down fast. If he is not tanked here or very close to it, he should gate... and evidence suggests mobs go for a gate at 30%, fight for a bit again if they survive then flee or flee immediately after gate if brought within flee range. His aggro range appears to be correct and should be quite large (like other raid mobs: Inny in particular I remember being nutso aggro range). :cool: Bonus: Tolumpaj should be buffing Trak. Hard to get close enough to observe (esp now), doesn't stay alive for long, just want to confirm! Will make him interesting on a repop day :). Source Quote:
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WTB Ele/Treats, either, preferably both
Classic council assemble |
He does move around. I have also seen Tola buff Trak and the Protector.
The only question is his spawn point. Don't get too stuck on the gating thing since A)he dies very quickly and goes right to walking mode b) He does gate C) People kill him in his area of his spawn point. I am almost going to say it is working some what on P99 since I have seen him gate, and other NPCs. I had even killed caster NPCs down to gate health percent in a short area near their spawn point, and they didn't gate. I moved further away and they did. The gate radius and spawn point is the question. This is the information we need along with his spawn point with hard information not remembering 13 years after the fact. |
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someone please tell me the font used in classic :(
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K good he roams about (he's dead within seconds, sorry I asked for someone to confirm!). Good, done. However, fixing his spawn point may require his roaming path to be adjusted.
He should spawn near his wall given those screens, I believe that is answered. Gate radius? Look at those kills, fly in there GM invis. and measure it approx. Should be about the range. Killing in center of lair should cause this (must be pulled deep to back wall!), near the bottle neck currently does appear to correctly cause a gate from the youtube, pras classic. I've found data stating mobs gate at 30% HP, and they'd certainly try to gate once before fleeing. I don't see anything gating here until the flee marker, which I believe is incorrect, and have posted a quote from a raid guide substantiating that %, matching my memory. Quote:
^ that's you looking at those classic screenies |
just a fyi, while reading these threads and why they waited or pulled him to that part of his lair it seemed to be because it was "safe" from aggroing the other mobs after someone DA trained them away so people could rush in and kill him.
While they do mention not pulling him far away from his spawn, they don't make a mention to killing him in that spot because it is his spawn. |
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Classic Trak slappin' me 5 on the back side. Those images are from a classic kill, the monkly business post unrelated to them confirms. |
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That spot could have not been his spawn point and simply a spot that was safe from pathers and within range of his spawn where he wouldn't gate. both what you say and what I say are equally plausible. They could easily not pull trakanon and engage him anywhere on his path in his lair. (advising them to "not pull"). However, they suggest pulling him to that part of his lair because it is "safe" from juggs/pathers. |
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