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-   -   Game Mechanics: Circlet of Shadow and Feign Death. (/forums/showthread.php?t=98692)

Austrianna 02-17-2013 08:51 PM

Circlet of Shadow and Feign Death.
 
Paste from my post in the patch notes thread:

I really don't know what timeline the server is following since live would have long since had velious but here are some results I found digging through various search terms regarding circlets and feign death. It's hard to find stuff from the early 2000s. I wish google hadn't turned into the useless pile of advertising crap it is now.

Quote:

http://www.necrotalk.com/showthread.php?t=799

03-01-2004, 06:00 PM #5
daisydeadpetels
Junior Member

Join Date: Mar 2004
Posts: 4

Default
my favorite item: pre-nerf circlet of shadow, it's an instant clicky gather shadows

Got aggro? Simply feign death, then stand and click on your invis, and walk away from the mob who has no idea that you're still there.
Quote:

http://everquest.allakhazam.com/db/item.html?item=26038

the lowdown
QuoteReply
# May 24 2004 at 7:40 PM Rating: Decent
fasterfind
*
101 posts
Doesn't drop anymore. Worth 200K easy. When invis, that means you're untargetable. I also heard (unverified) that if you're feign death and a mob is standing over you, you can cast invis before the mob notices you getting up.

-----------------

Jun 22 2004 at 3:23 AM Rating: Excellent
Zephur
Scholar
*
56 posts
You clearly don't get it. If you have to FD off a NPC and it camps on top of you, you can stand and click this invis before it has time to get aggro.

If you don't have one, you'll never understand how good it is to have. Totally worth 100K or more.
This one seems to indicate that in 2001 before the CoS drop nerf, you were able to stand and invis after FD. The SK mentions he knows he can at least get harmshield off after FD if his circlet ends up with a cast time.

Quote:


http://everquest.allakhazam.com/db/item.html?item=1441

Jul 02 2001 at 10:49 AM Rating: Decent
Reegor
**
330 posts
If VI got their act togather and had a feature so that they could nerf items that no longer drop, like this, on certain servers only, then we would be fine. This nerf (and soon to be re-nerf) took place because they added new code for pvp so as soon as someone became invisable, everyone targeting them would lose their targets. The insta-cast on the circlet makes it so that people can spam a hotkey and get from place to place while being invulnerable to player attacks. Yes, once again, we all get screwed because of a PvP exploit. I would be very suprised if they nerfed the circlet of shadow down to 5 seconds like the new one. I more expect that it will be a bit better than the circlet of shadows. If it is less than a second, I will be satisfied because then I can PROBABLY refresh invis before aggro. (I know I can always get harm shield up before aggro if i am feigned right next to a kos mob) But, they won't do that either, methinks. I am expecting 3 or 4 seconds. My advice, sell the circlet you have before they nerf it. If I spent long enough in EC, I could find some sap to buy it from me for 20k most likely. At least, the price checks have been in that range. Then you will have 20k, they will nerf the circlet down and you can buy another one for 2k and you will be happy in knowing that you got something out of it.
Oh and I found an archived thread via google from THIS forum that seems to indicate it ALWAYS worked where you could stand and invis after FD with no change to the /con if you're fast.

Quote:

http://www.project1999.org/forums/ar...p/t-26385.html

Various posts:

"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"

I don't know which FD changes he was referring to as by 2004 I was no longer playing, however I do know in Kunark era we should be able to do this without any issues. Not sure what the problem is, I'd imagine it has something to do with latency (or lack thereof) as it works on threatening mobs with their slight aggro delay but not Scowls. If there is any way to address this it should definitely be looked at as it really is the entire reason CoS was such a sought after and class defining item for both necros and SKs.

-------------------

Just chimeing in- as this is indeed true, you also could recast prenerf cos while running thru mobs with no agro etc etc- stand->insta invs = the awsome

-------------------

The aggro checks after standing will be almost instantly. The mechanic is not there for this to work. Playing an SK on live, I know how this should work. This and sneak pulling need to be worked on.

---------------------

The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.

I could out pull any one on my raids, mobs that needed split we always used me on my SK to split cause no one could touch me. DC mob, run away, Feign, wait til reset stand, and pull 1 out of an infinite number of KoS mobs, OR, tag, run, snare, Feign, stand and insta invis, wait til mobs moved, tag and pull. Tons of ways to do it, but the insta and .1 cast on the CoS made no difference to this mechanic.

---------------------

The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.
I know live servers have better funding. You do the math.

The mechanic is not there to support this in the server code. It has nothing to do with latency, server performance, etc.

There needs to be a slight delay from the time you stand up, until there is an aggro check performed or the mobs sucessively aggro, something. Messing with how mobs aggro can affect so many things, so making changes is very tricky.

I know proximity here will aggro mobs faster than on live. I think that is where the key is. Its almost as if you need to pass 2 checks, about 1 sec apart, before the mob will aggro. If that is the case, that time interval needs determined.

------------------------

Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented :( I'll see if I can find anything.

---------------------

Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented :( I'll see if I can find anything.
The server is not programmed to support CoS working like it did on live.

There is no trick. It just worked. I know how it should work.

I have a fix almost finished. I figured how why live worked the way it does. I have some data to take, and some timing to figure out. But I almost have the CoS behavior totally replicated from how it used to work.

Lucky for me, I have a Pre-Nerf CoS on live. So I have one to test with.

--------------------


happyhappy 02-17-2013 09:04 PM

also found this on the wayback machine dating between 2002 and 2001

http://web.archive.org/web/200204271...html?item=1441

Quote:

godly By: marqhatrix,
8 posts
Posted @ Mon, Mar 4th 8:08 PM 2002 Score: Decent[3.00]
this item is godly. insta-invis.. very glad i bought mine for 1.35k way before they nerfed it.. esp good for bad pulls... fiegn... wait a few... stand, invis.. bamo, no aggro.. its wonderful... i really hope they make the prenerf no-drop so i am not tempted to sell mine.. its also good for when your invis is about to break when on the 2nd floor of hate, trying to find your way down after a wipe-out :) also... when i bought mine, i was only level 19, i didnt know when it click'd so when i ding'd 20, to my surprise, it worked. getting inst-invis 10 levels before you are supposed to is wonderful :) every true good sk puller should have one.. or any that do CRs alot :) me thinks this is an item that makes SKs the best pullers :) ok.. enought with my rambling... if you have one.. hold on to it.. if you dont.. buy one..
Quote:


RE: nice item By: Shayeras,
8 posts
Posted @ Tue, Jan 29th 10:53 AM 2002 Score: Decent[3.00]
You are nuts! Do you know the biggest difference between a 0 casting time and a 4 sec casting time? YOU CAN DO IT ON THE RUN! No need to stop and worry about casting standing still, you can keep running your happy a$$ to your destination without missing a step! Might not mean much to you at lower levels, but just wait until you are pulling in Karnor's or Sebilis and you get gang jumped by 3 or 4 mobs. FD and right click POOF...off and runnin again. Just wait until you hit higher levels before you make judgement on an item you should not have even acquired yet...
Quote:

RE: The downfall of necros By: Reegor,
185 posts
Posted @ Mon, Jul 2nd 11:49 AM 2001 Score: Decent[3.26]
If VI got their act togather and had a feature so that they could nerf items that no longer drop, like this, on certain servers only, then we would be fine. This nerf (and soon to be re-nerf) took place because they added new code for pvp so as soon as someone became invisable, everyone targeting them would lose their targets. The insta-cast on the circlet makes it so that people can spam a hotkey and get from place to place while being invulnerable to player attacks. Yes, once again, we all get screwed because of a PvP exploit. I would be very suprised if they nerfed the circlet of shadow down to 5 seconds like the new one. I more expect that it will be a bit better than the circlet of shadows. If it is less than a second, I will be satisfied because then I can PROBABLY refresh invis before aggro. (I know I can always get harm shield up before aggro if i am feigned right next to a kos mob) But, they won't do that either, methinks. I am expecting 3 or 4 seconds. My advice, sell the circlet you have before they nerf it. If I spent long enough in EC, I could find some sap to buy it from me for 20k most likely. At least, the price checks have been in that range. Then you will have 20k, they will nerf the circlet down and you can buy another one for 2k and you will be happy in knowing that you got something out of it.

Splorf22 02-17-2013 10:03 PM

Quote:

"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"
Quote:

Originally Posted by kanras
NPCs will only remove PCs from feign memory on successful blur rolls, pending update. As before, Invis/Sneak/Hide will still prevent re-aggro while they're up, but once they are broken the PC is fair game.

Seems exactly correct to me. Kinda makes me want to reactivate my monk actually; before splitting with FD was beyond trivial.

LiQuid 02-17-2013 10:15 PM

I approve of this thread!

Pogslammer 02-17-2013 11:44 PM

I also approve of this thread.

thrump 02-18-2013 12:06 AM

This is what they put in, guys. I can stand while hidden and it's fine until I move and am no longer hidden, just as you posted. These same quotes were posted in the thread where they made this call.

Bannen 02-18-2013 01:50 AM

I don't have an SK on this server but played with one daily on live from 99-2006 or so. Pre-nerf circlet lost agro as long as the person was invis, unless the mob had see invis. We used it constantly for single pulling, putting a dot on a mob, fd, back up invis and you get solo every time.

Good yes, but a lot of things are good in this game. Nerfing them because people dont like it is not the classic experience I joined this server for.

Danth 02-18-2013 02:06 AM

Speaking of which, now that pulling has been changed, shouldn't the changes made awhile back to how DOT spells affect pulling/aggro be reverted?

Danth

Treats 02-18-2013 04:57 AM

Quote:

Originally Posted by Bannen (Post 854436)
I don't have an SK on this server but played with one daily on live from 99-2006 or so. Pre-nerf circlet lost agro as long as the person was invis, unless the mob had see invis. We used it constantly for single pulling, putting a dot on a mob, fd, back up invis and you get solo every time.

Good yes, but a lot of things are good in this game. Nerfing them because people dont like it is not the classic experience I joined this server for.

You used it for pulling.

You most likely used a snare dot.

You Feigned a group of Static spawns with one of them snared.

You got up and clicked your Circlet.

The snared one took longer to get back because it was snared, therefore you got a single pull when you broke Invis.

????????

Handull 02-18-2013 05:23 AM

Quote:

Originally Posted by Austrianna (Post 854214)
I really don't know what timeline the server is following

P99 Blue is currently between epic release and Velious release on the timeline.
P99 Red is currently between VP release and epic release on the timeline.

It really is that simple for the most part.


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