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-   -   Game Mechanics: Monk FD Mem Blur Broken on Roaming Mobs (/forums/showthread.php?t=98672)

EasyLee 02-17-2013 06:52 PM

Monk FD Mem Blur Broken on Roaming Mobs
 
Mobs that don't have a spot to return to because they just wander around on a path are not forgetting about FD'd monks. I tested this twice in FV by aggroing a 35+ mob, feigning, and then waiting for several minutes while it walked around. Both times, it came back even after waiting for over 5 minutes, and I had to /q to kill aggro.

Mobs that have a single spot they return to will forget, but don't show you the message "x has forgotten about you" like they did in classic.

The easiest way to fix this problem would be to just put a timer on mobs, so after 10-20 seconds or something they just forget about you and give up the message.

Ele 02-17-2013 06:59 PM

Unless you can provide some links or evidence from 1999, 2000, or 2001 (pre-Luclin patch) that any of these features occurred, this will not get any attention.

khanable 02-17-2013 07:20 PM

I was under the impression wandering mobs never forgot about you and you needed to /q out

Chloroform 02-17-2013 07:23 PM

Quote:

Originally Posted by EasyLee (Post 854044)
Mobs that don't have a spot to return to because they just wander around on a path are not forgetting about FD'd monks. I tested this twice in FV by aggroing a 35+ mob, feigning, and then waiting for several minutes while it walked around. Both times, it came back even after waiting for over 5 minutes, and I had to /q to kill aggro.

Mobs that have a single spot they return to will forget, but don't show you the message "x has forgotten about you" like they did in classic.

The easiest way to fix this problem would be to just put a timer on mobs, so after 10-20 seconds or something they just forget about you and give up the message.

lol so whats the problem?

Ele 02-17-2013 07:24 PM

Quote:

Originally Posted by khanable (Post 854082)
I was under the impression wandering mobs never forgot about you and you needed to /q out

You can still roll a successful memblur on FD, may take a few attempts.

Chloroform 02-17-2013 07:29 PM

Quote:

Originally Posted by Ele (Post 854094)
You can still roll a successful memblur on FD, may take a few attempts.

this seems random as fuck, what i remember to be classic. sometimes 1 fd, sometimes 3, sometimes 20 fd's with no blur. seems to be working as intended

khanable 02-17-2013 07:38 PM

Quote:

Originally Posted by Ele (Post 854094)
You can still roll a successful memblur on FD, may take a few attempts.

Found some "patch" notes that explained it. You're correct. Seems that there is a % chance and successive FD's increase the likelihood they'll forget.


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