Project 1999

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-   -   Game Mechanics: Kill Credit (/forums/showthread.php?t=981)

Vonyor 11-18-2009 03:47 PM

Kill Credit
 
The kill credit is seriously borked. I can wait until someone has a mob at 10% before I nuke and somehow get kill credit.

It isn't based on whomever gets the last hit on either. a monk hit my mob once in the middle of a fight, doing almost no damage and somehow got the kill credit.

guineapig 11-18-2009 04:06 PM

On a similar note, if I deal 51% damage to a mob and a guard kills it am I supposed to get the kill credit and looting rights?

Not sure how this was back in 1999 so I figured I should ask.

---------------------------------------------

On that note, I'm assuming you get faction hits when a guard kills a mob but you did anything detrimental to it, is this correct?

Aaron 11-18-2009 04:45 PM

I thought if a guard killed it, even if he only did the final 5% damage, then there was no body and no loot.

guineapig 11-18-2009 04:47 PM

That seems to be how it's working just don't remember if that's how it always was.
I might be confusing things with other MMOs

Rogean 11-18-2009 04:48 PM

Vonyor: If you nuke a mob that has, say 100 hitpoints, and is at 25% health, with a nuke that does more than 75 damage, you'v just done more damage than the other person, and will get credit.

Aaron 11-18-2009 04:51 PM

Also, I've send in my pet to finish off several mobs when they get less than 50% and the other player/group gets the credit - which is the way it's supposed to work.

messiah_b 11-18-2009 04:51 PM

Quote:

Originally Posted by Aaron (Post 4923)
I thought if a guard killed it, even if he only did the final 5% damage, then there was no body and no loot.

This is how it always worked. Slate was the king of the kill steal back in the day.

Bigcountry23 11-18-2009 04:58 PM

As for taking mobs to the guards that used to work in 1999 in some zone and not in others (never worked in cities or newbie zones, Damn Rivervale KSing guards). I remember as a Barb warrior on Fennin going to T1 in WK and killing liones's down to 49% and letting the guards whack her the rest of the way. first time it happened I found out on accident (was running for my life). Ended up getting a couple levels that way before moving to NK and doing the same with beetles. Imagine my supprise when I tried it on a Werewolf (guards will not attack magical creatures).

JohnPublic 11-18-2009 05:02 PM

I remember Guard Fred helping me out back in the day with the beetles in NK. The guards in Qyenos Hills helped me out yesterday and I got credit and loot rights.

entilza 11-18-2009 05:05 PM

Going back to the original issue but I saw this happen as well. I am not sure if dots are related to this problem but here is an example:

I was in unrest and got a level 17 ghoul down to 10% then a level 10 mage sent his fire pet to finish off the final few hits and the level 10 got the credit. Most of the damage I did was through dots so it could be something related to that.

I was glad the level 10 got the exp though as it was a nice bonus for him :)


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