Project 1999

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-   -   Whats the rarest and/or most expensive spell in Project1999? (/forums/showthread.php?t=92698)

Brogean 12-30-2012 04:25 PM

Whats the rarest and/or most expensive spell in Project1999?
 
This applies to all classes, im just curious as to what the rarest spell is, and the most expensive, even a combination of the two.

Maybe even spells that haven't dropped yet because they are so rare?

fishingme 12-30-2012 04:32 PM

I think the most expensive spell I've seen is call of the hero

Hollywood 12-30-2012 04:35 PM

For lore tradeable I would agree, Call of the Hero

Snagglepuss 12-30-2012 04:39 PM

Muzzle of Mardu is very rare and is very expensive.

Call of the Hero, Emissary of Thule, and Torpor I know are very expensive.

fishingme 12-30-2012 05:01 PM

heh, suppose you can also throw up mage epic pet

Hollywood 12-30-2012 06:58 PM

Quote:

Originally Posted by Snagglepuss (Post 799369)
Muzzle of Mardu is very rare and is very expensive.

Call of the Hero, Emissary of Thule, and Torpor I know are very expensive.

Torpor>COTH forgot that Torpor is tradeable.

Silo69 12-30-2012 07:07 PM

torpor, malo, pox, coth, eot, demi lich, any spell thats lvl 59+ is gonna net you some change, or be rare floating in an officers guild bank.

If people would camp juggs more spells would be less expensive

prices have come down in all spells since kunarks release

Hollywood 12-30-2012 07:13 PM

Quote:

Originally Posted by Silo69 (Post 799449)
torpor, malo, pox, coth, eot, demi lich, any spell thats lvl 59+ is gonna net you some change, or be rare floating in an officers guild bank.

If people would camp juggs more spells would be less expensive

prices have come down in all spells since kunarks release

You mean, if guild leaders/officers would stop saying 'We're doing Juggs, if you want to help your guild member get spells, get here now' .. to which devolves into a Trak poopsock and only about thirty juggs get taken out before people eventually nod off or get bored?

Ya.... since the above guilt trip of 'helping members' often conveniently coincides with Trak being in the window, it works out better that way with less full on farming. I'll pay the extra 5k per spell if it keeps 'altruistic' guild efforts out of Sebilis.

Tecmos Deception 12-30-2012 07:22 PM

Only the two guilds who are interested in socking track could conceivably kill juggs, obviously.


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