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melee hate per swing
I did some aggro tests after reading Treats' and Zeelot's posts on
aggro because I felt swing hate was too low on this server (seems I was wrong as per usual). Snoogan (60 pal) facepulled a mob, stunned it, and then I (60 war) beat on it from behind until it turned to face me. Each test records the number of hits and misses as well as the 'theoretical' hate, i.e. (weapon damage + damage bonus) * # of swings. #1: sarnak knight. Snoogan: facepull + 1 stun MH Lamentation: 11 hits, 8 misses = 19 swings, 380 hate OH Ebonwood Cudgel: 12 hits, 4 misses = 16 swings, 128 hate Total: 508 hate #2: sabretooth tigress. Snoogan: facepull + 1 stun MH Lamentation: 16 hits, 4 misses = 20 swings, 400 hate OH Ebonwood Cudgel: 13 hits, 1 miss = 14 swings, 112 hate Total: 512 hate #3. sabretooth tigress. Snoogan: facepull + 1 force (stun+90) MH Lamentation: 19 hits, 6 misses = 25 swings, 500 hate OH Ebonwood Cudgel: 12 hits, 2 misses = 14 swings, 112 hate total: 612 hate #4. sabretooth tigress. Snoogan: facepull + 1 stun (force?) MH Lamentation: 23 hits, 6 misses: 29 swings, 580 hate OH Fist: 5 hits, 4 misses, 9 swings, 18 hate Total: 600 hate #5. wurm. Snoogan: facepull + 1 stun MH: Staff of Battle: 6 hits, 9 misses, 15 swings: 720 hate #6. bottomless feaster. Snoogan: facepull + 1 stun MH: Staff of Battle: 13 hits, 3 misses, 16 swings: 768 hate (last swing was a double) #7. mature wurm. Snoogan: facepull + 3 stuns MH Lamentation: 43 hits, 15 misses, 58 swings: 1160 hate OH Ebonwood Cudgel: 32 hits, 12 misses, 44 swings: 352 hate Total: 1512 hate So if we assume that 1 stun is worth 500 hate, everything makes sense . . . as long as you are using a 1H weapon. Based on this 2H is massively inferior by about a factor of 1.5 or so. Anyway this is precisely the opposite of what Zeelot's thread claims: http://www.project1999.org/forums/sh...ate+generation For example, the Elder Wolf Jawbone (11/29 1H 13 bonus = 26) needed 30 swings (780 theoretical hate) while the Fine Steel Great Staff (9/36 39 bonus = 48) needed 12 swings (576 theoretical hate). Treats estimated that 1H should be 0.725*TH and 2H should be 1.125*TH based on this thread. From this test it looks like the opposite is true. So what I'm wondering is: is this intended or a typo? |
Bumping this for Kanras hopefully.
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Two hand will be inferior here because of the damage bonus.
Damage bonus for 2h in that other thread is almost twice the amount it is currently on P1999. |
The point here is that all weapons do (damage+db)*1H/2H mult per swing. In Zeelot's thread 2H gets a ~1.1x bonus and 1H gets a ~.7x penalty. Here it's reversed based on the current damage bonus of 17 for 2H. I'm not claiming for sure that 1H should be getting a hate penalty and 2H a bonus - that might have been changed at some point - but I really see no reason for 2H to be getting a penalty.
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In Zeelot's thread the two handers are using different damage bonuses.
The numbers will not match up to here because of this. Zeelot's thread: Fine Steel Great Staff (9/36 39 dmg bonus) Sullied Two-Handed Sword (9/48 49 dmg bonus) Enchanted Tier'Dal Staff (15/42 42 bonus) Project1999 (This is your penalty): Fine Steel Great Staff (9/36 19 dmg bonus) Sullied Two-Handed Sword (9/48 23 dmg bonus) Enchanted Tier'Dal Staff (15/42 20 bonus) |
Yes, Treats, I understand your point. Here is my point:
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edit2: I'd like to add that I'm not at all sure that 2H bonus multiplier should be active in Kunark. I saw some post on Alla that I can't find now about some very high ratio 2H (I think from NToV) that ended up being good aggro, and it sounded like it was a relatively recent change. So I suspect the most classic thing is simply 1.0 for both. I will bet you 5k that Kanras implemented this and that he got it backwards, and that no one noticed because warriors all use 1H anyway and Paladins/SKs have their spells for aggro. |
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