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-   -   Game Mechanics: Sarnak Fort in LOIO (/forums/showthread.php?t=88521)

Vynn 11-13-2012 07:57 PM

Sarnak Fort in LOIO
 
Currently, when snared and fleeing, Sarnaks ( SoW'd or un-SoW'd as far as I can tell) are "teleporting" away when they should be stationary. This seems most noticable in long corridors, such as leading into the Chancellor's room. If a sarnak is down to 15-20% and starts to flee while under the effect of my bard's Selo's Consonant Chain, they will teleport whatever direction they would normally flee in large incriments until they each the "end/T" of a hall/corridor.

Not game breaking, but very odd behavior and can be a nuisance when dealing with multiple Sarnaks.

bulbousaur 11-14-2012 11:29 AM

Fleeing when snared is quite broken on this server.

Brut 06-03-2013 02:57 PM

Nonsense in action. They start warping when the snare stops em from moving, mostly just seeing it in this hall or the chancellor room.

https://www.youtube.com/watch?v=TrCiI_Y_lMY


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