Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Spells: Damage Over Time Spell (/forums/showthread.php?t=87423)

Telin 10-30-2012 11:13 AM

Damage Over Time Spell
 
When I first cast a DoT spell on a target that I begin to kite, the damage is consistently reduced until either the target comes into melee range and either hits me or I cast another spell on them. For example, my dot was doing 8 damage instead of 13 until one of these actions were taken. I tested this repeatedly with the same result. They are able to partially resist dot spells I know, but this doesn't make sense.

Neryn 10-30-2012 12:33 PM

AFAIK, working as intended.

Quote:

SEPTEMBER 13, 1999
DoT Changes:
If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.

Ele 11-11-2012 11:54 AM

This doesn't get removed until after Luclin.

Quote:

July 24, 2002 3:00 am
------------------------------
[...]
-Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving.


All times are GMT -4. The time now is 08:49 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.