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Question about hell levels (30, 35, etc..)
Hey all, just wondering how this actually works in game. Are hell levels an actual thing, as in they were designed to sort of be like check points in the leveling of a character, or are they more like just weird spots in the game where exp comes slower due to various unintentional mechanics of the game?
Thanks :) |
http://wiki.project1999.org/index.ph...ement_by_Level
From the post, it appears for the classic hell levels, the hell multiplier simply increments, but for the Kunark hell levels the hell multiplier is actually displayed_multiplier x 2 |
Hell levels basically require twice as much experience in order for you to get through them as normal levels do. They were intentional; the experience formula has a number in it that increases at each hell level and only at hell levels. No idea why exactly the developers decided to make them though.
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Great information and resources. Thanks, guys!
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Well said. |
I've always suspected that hell levels (and the increased exp loss on death in the following level) were the result of Verant's developers' investments in manufacturers of anti-depressants and energy drinks.
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Hell levels sucked! I remember my first experience with the first hell level to be really felt, 35. In a way, it was like a rite of passage.
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