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Spell Icons
OK, first of all I apologies if this is image intensive (devs - feel free to remove the image files once you have had a look and get the idea).
After doing a little research and hunting on spell buffs I have managed to come up with the following sets of buffs: 1. Classic - Download http://home.comcast.net/~savok/proje...ssic_buffs.jpg 2. Luclin - Download http://home.comcast.net/~savok/proje...clin_buffs.jpg 3. Gates through to new PoR UI - Download http://home.comcast.net/~savok/proje...ates_buffs.jpg 3. The Titanium release I have (it may vary to your version - I was supplied mine as I deleted over mine by accident) - Download http://home.comcast.net/~savok/proje...nium_buffs.jpg The classic, luclin and gates files have had their alpha channels redrawn correctly, the titanium files are only shown for dev reference and should be avoided at all costs! ----- OK, so getting to my question. I know that the server is based on the Titanium release and should have 10 sets of tga files to pull from (3 gem icon sets, 7 spell icon sets) but for some reason my icons are just not matching up to the spell type shown on lucy. I'm getting mind buff icons where there should be muscle arms for example (some good spells to look at - druid Strength of Earth, gate, bard Chant of Battle to name a few). I'm assuming that the spell data you have serverside is based on the classic version of gems rather than the luclin/gates versions above because the icons match up correctly? If so would you consider using the fixed versions I have above as the standard to be added to the 'UIchanges' in the getting started, rather than the Titanium versions that are supplied? If you look at the titanium small gem icons you can see where someone has tried to hash fix the icons (while also screwing up the alpha channel at the same time I may add) which does in fact fix the issue but the icons look aweful! I am wondering at what points you will be considering using the newer versions (if at all?) of the spell icon data (be it luclin or gates as they follow the same progression - one just has newer and more icons but they are all in the right slots) so that anyone who is looking at grabbing their own icons off of say EQInterface.com won't have the same issue I had using custom icons. |
Just to add to this, I am looking at the spells drowsy and sow for shamans. Both have a boot going in the same direction. Beneficial icons are supposed to go one way and detrimental icons go the opposite direction.
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I've posted a modified spells_us.txt file in a few places, but the most current one is available in this thread: http://www.wrathfulinquisition.com/viewtopic.php?t=9800
It fixes the spellicon and bufficon values to match up with the icons from the Velious era files. |
Quote:
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Classically, they were the same.
drowsy http://kratosguild.org/KratosRLP/plu...icons/2054.gif http://kratosguild.org/KratosRLP/plu...icons/2501.gif spirit of wolf http://kratosguild.org/KratosRLP/plu...icons/2054.gif http://kratosguild.org/KratosRLP/plu...icons/2501.gif |
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