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-   -   Game Mechanics: Lock Pick skill mod not working (/forums/showthread.php?t=79281)

Boomlaor 07-18-2012 12:36 PM

Lock Pick skill mod not working
 
I have 200 lockpick skill, as a 48 rogue. With mechanized lockpicks (2% skill mod) I have 204 skill. The doors in City of Mist and in Howling Stones are both supposed to be pickable at 201+ skill, but I get a "your skill is not high enough" message. I've seen on another post that someone had a similar experience on the North Freeport Bank door. Apparently the server is not recognizing the skill mod.

maximum 07-18-2012 01:46 PM

Are the Mechanized Lockpicks the same thing as Mechanical Lockpick (classic name). http://web.archive.org/web/200010090...ls/Tinkerr.htm

I guess that's a separate bug...

kanras 07-24-2012 05:31 PM

Worked fine for me @ 200 skill w/ the mechanized lockpick equipped in primary slot (with another lockpick on the cursor). I'm guessing you had the mechanized lockpick on the cursor, which is why the skill mod wouldn't be applied.

Boomlaor 09-11-2012 06:31 PM

I did have the mechanized lockpick on my curser, but my skill in my skills window reflected the modified skill. Maybe that's a client side thing though, and the actual check is server side? Thanks for the response.

bulbousaur 07-01-2014 01:26 PM

Sorry to bump this old thread. So it takes two sets of lockpicks to use this with the mod? Why not just have the mechanized lockpicks able to unlock the door without doing this with both sets? Is this classic?

I'm just curious, glad I found this thread so I know what I was doing wrong.

4WOFURY 07-02-2014 11:10 AM

The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.

Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%

koros 07-02-2014 11:27 AM

Uh... did skill mods on items exist before Luclin?

4WOFURY 07-02-2014 11:33 AM

Yes. Mechanized Lockpicks, Collapsible Fishing Poles, etc.

Haynar 07-07-2014 04:30 PM

Quote:

Originally Posted by 4WOFURY (Post 1520434)
The skill mod by holding a Mech. Lockpick should have an effect - if it isn't, that's a bug. It seems even the game is recognizing that it should change the skill, but not actually allowing it to do so.

Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.

Fixed pending update.

H

Vega 07-07-2014 10:26 PM

Quote:

Originally Posted by Haynar (Post 1525048)
Since the client recognizes the pick lock skill mod, with item on cursor, I made it so the server does too.

Fixed pending update.

H

Quote:

Originally Posted by 4WOFURY (Post 1520434)
Also, skill mods should not stack. As is, having two mechanized lock picks yields 2%+2%

Just to double check, you made sure it didn't stack though?


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